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Open standards
Shockwave 3D
Macromedia Shockwave 3D gives programmers
the power to showcase beautifully detailed 3D graphics
over the Web. Combined with the rest of the Macromedia
Director feature set, 3D content can include interactivity,
multiuser functionality, and high frame rates approaching
those of many game-console systems.
Since 3D graphics have historically involved
compromises between detail and rendering speed, 3D artists
are accustomed to settling for "lightweight"
artwork -- that is, art lacking the high mesh resolutions
of its counterparts in film and broadcast. 3D artists
know their favorite tool set can deliver models, textures,
and animations of greater artistry than can be rendered
by real-time engines in games or Web-based delivery
platforms.
Shockwave 3D represents a major leap forward,
because it can accommodate more detailed meshes, textures,
and animations. It does so by dividing the creation
tasks between the 3D artist and the Lingo programmer.
3D artists can now realize more than 80 percent of a
high-resolution vision online, as long as they adhere
to specific authoring guidelines and allocate much of
the 3D world creation to the Lingo programmer.
Key 3Dsolve engineers wrote the software
renderer used in Shockwave 3D, and 3Dsolve uses Shockwave
3D to deliver simulation learning content to PCs through
stand-alone applications and via the Web.
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