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Collateral
3Dnewsletter
Articles
November 2006
3Dsolve’s DPM-3DDynamic
Plant Model in 3D
Multi-user
virtual training environments have recently reached
a new level of fidelity and affordability that warrants
immediate attention from anyone with mission critical
training requirements.
3Dsolve has recently completed a complex, high fidelity
computer-generated engine room for a naval vessel, permitting
five engineers and an instructor to rehearse every conceivable
situation a trainee might encounter in the engine room.
What state of the art flight simulators are to todays
airplane pilots, DPM-3D is to engineers in naval vessels,
power plants or any environment where timely operation
of complex machinery is critical.
Virtual simulation can be traced to the first Link
Trainer, demonstrated in 1929 (1). Flight simulation
technology evolved rapidly as the positive results from
such simulators became known. The reason flight simulators
have been so successful is because of their virtue as
a safe place to practice encounters with situations
a pilot in a real aircraft may never encounter in real
life. It is also more affordable than committing an
expensive aircraft to training time, not to mention
avoiding the risk of losing a multi-million dollar aircraft.
In fact, Boeing studies have shown that pilots trained
in simulators and live cockpits have a higher readiness
level than pilots trained for the same number of hours
in a live cockpit (2). Real world experience is actually
inferior to live and virtual training experience. It
is even possible today to receive training credits in
an FAA Level D flight simulator to become type-rated
to fly a new but similar type of aircraft with zero
flight time. This astonishing fact is due to the simulators
capability to allow the pilot to practice encountering
difficult and dangerous situations that may ideally
never arise in that pilots career. The high fidelity
available in high end trainers today also makes the
experience incredibly realistic.
Multi-user virtual environments, or MUVEs, have in
the last two years combined a number of technical developments
that have overcome barriers and afford new opportunities
for realistic training exercises. An FAA level D flight
simulator is required to have at least 1,000 polygons
to represent the equipment accurately. With a standard
Pentium 4 laptop from Dell today and the DPM-3D, MUVEs
can easily represent 500 times this amount of detail
while allowing dozens of participants to practice coordinated
tasks collaboratively in the space. Connection with
rules-based engines or artificial intelligence systems
that reproduce human and machine behavior in a non-linear
way, mean that realistic scenarios need not be pre-scripted.
Interaction in the environment is now completely realistic
except for the tactile element. Even the sense of touch
can be replicated reasonably well with the addition
of certain peripherals. DPM3D supports thousands of
dynamic and interactive objects including: switches,
gauges, valves, indicator lights, as well as ambient
and directional sounds of specific equipment (e.g. pumps,
filters, generators, alarms).
A sample interaction might involve one team member
turning on a series of pumps (by simply clicking on
the switches in a virtual control panel), while another
opens and closes a series of simulated valves (by clicking
and dragging the handles to rotate) to direct the water
flow of the cooling system to the appropriate power
equipment. Another team member can watch the pressure
and temperature gauges dynamically update as the changes
are made and the system responds. By working together
the team is able to achieve the desired outcomepreventing
the system from over heating. All the while, the instructor
is able to walk around the team, observing their actions
and interactionsas a visible or invisible avatar.
In the previous scenario, every time a team member
interacts with the equipment a message is sent from
our immersive 3D environment to the existing Dynamic
Plant Model (DPM). The DPM then processes how the real
system would respond, and sends the resulting data back
to the 3D sceneupdating the gauges and indicator
lights in real-time.
Due to the architecture of DPM-3D, the 3D environment
is flexible for ease of updating and maintenance as
the real system and DPM simulator evolves. In addition,
each object within the scene can connect to any appropriate
simulation system or behavior setadding to the
level of collaboration and interaction..
Despite the fact that the DPM3D is designed to operate
on commercial off-the-shelf (COTS) hardware, the level
of detail in DPM3D is much higher than what is experienced
in most gaming environments. The details are such that
you can see what type of screwdriver or tool is needed
to remove a particular panel or fastener. The needles
of the gauges are actual geometry in the scene, which
are dynamically rotated to match the readings or levels
provided by the DPM. There are over 500,000 polygons
within the 3D scene, and in all 700,000 polygons when
including characters and special effects.
The special effects include an electrical fire and
a high-pressure hydraulic leak. These allow the instructor
and team practice various emergency exercises that would
be too costly to replicate in a physical environment
due to the inevitable damage to equipment and personnel.
DPM3D can be applied to any simulation environment
that involves a high level of collaboration with extensive
equipment requirements, and are often managed from within
a control room. Some example applications of DPM-3D
include:
- Power Generation, Storage, and Distribution Facilities
- Telecommunication Systems
- Production Facilities
- Oil & Gas Refineries
- Chemical / Pharmaceutical
- Food Industry
- Steel Production
- Assembly Plants / Factories
- Auto / Machine Manufacturers
- Electronic Manufacturers
- Product Manufacturers
- Public Safety, Transportation & Traffic Management
- Airports Air Traffic Control
- Seaports Vessel Traffic
- Railways
- Government / Military facilities and transportation
systems
(1) U.S. Congress, Office
of Technology Assessment, Virtual Reality and Technologies
for Combat
SimulationBackground Paper, OTA-BP-ISS-136 (Washington,
DC: U.S. Government
Printing Office, September 1994).
(2) Strachan, I.W. (ed.), Janes
Military Training and Simulation Systems, 7th Ed. 1994-1995
(Alexandria, VA: Janes Information Group, Inc.,
1994).
Experienced crews can receive training credits in an
FAA Level D flight simulator to become type-rated (i.e.
qualified) to fly a new but similar type of aircraft
with zero flight time.
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