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Platforms 3Dwave

3Dwave3Dwave provides a flexible platform for simulation-based Level 4 Interactive Multimedia Instruction courseware, presented in a third-person overhead view, with graphics and controls similar to those of a variety of popular games. Based on Macromedia Shockwave, 3Dwave enables the creation and simulation of 3D objects, environments, and scenarios.

3Dwave utilizes XML for scenario definition and Lingo for behavioral coding. 3Dwave-based courseware can be delivered as stand-alone executables (either downloaded or delivered via CD-ROM), or as streaming Web-based instruction.

3Dwave is used as the platform for a Force Protection / Anti-Terrorism training tool built for the US Navy Submarine School.

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Resources: Videos

These videos do require the Adobe® Shockwave® Player. Please allow some time for the movie to start playing.


3Dwave: Overview
Scenario-based Simulation Learning
(1 min. 06 sec.)
3Dwave is a simulation engine based upon an Event Trigger System with accessible XML based behaviors and scripts that link to all of the external data and training assets.

3Dwave: SOBT
Scenario-based Simulation Learning
(2 min. 11 sec.)
3Dwave was first used on a project for the U.S. Navy Submarine School – Submarine On Board Training (SOBT). The project was created to specifically replace an existing and outdated video-based training system with a series of interactive and easily updated scenario-based simulations. The topic of the training is the Force Protection Anti-Terrorism safety and security procedures at ports involving docked nuclear submarines.

3Dwave: CEH/SC
Scenario-based Simulation Learning
(5 min. 04 sec.)
The next project to utilize the strengths of 3Dwave was developed for the U.S. Army Maneuver Support Center (MANSCEN) at Fort Leonard Wood.
The Level 4 Interactive Multimedia Instruction (IMI) courseware covers the topics of:

  • Countermine Explosives Hazard Course (CEH), and the
  • Improvised Explosive Device (IED) & Unexploded

Ordinance (UXO) Search Courses (SC)
Theses courses were developed for both stand-alone and web-based application, to be accessible at any time from any location with or without Internet connectivity. Their delivery is based upon Macromedia Shockwave. Progress and results are tracked, stored, and transmitted in accordance with SCORM 1.2 and Aspen 1.1 Learning Management Systems (LMS).

 

 

 
 
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